• goodeye8@fedia.io
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    9 hours ago

    I’ve been saying it for the last decade, there’s no real “games are too expensive to make” problem. There’s only studios choosing the “go big or go home” death spiral where they inflate the budget and need a hit to stay afloat. But then after every hit the budget grows even bigger requiring an even bigger hit until eventually they’re going to flop and the studio goes under. They could just not do that and have a sustainable business. And I get that it’s not only the game developers fault. Part of the blame falls on the publishers who most likely force budgets to balloon so they could make more money (if the game is a success). But when I say they could just not do that I mean both the developer and publisher. Both of them should be smarter than that.

    But clearly even with all the major flops it has been a successful strategy, because they’ve been at it since at least mid 2000s. It’s only in the recent years where it’s really starting to strain all the AAA publishers as the budgets have grown too big even for them. These price increases are an outcome of this budget ballooning. They’re feeling their bottom line taking a hit so they increase the price to mitigate the risk.

    Personally I said fuck them, let it crash and let’s get more studios like Sandfall, who made an exceptional games for a reasonable price.

    • reksas@sopuli.xyz
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      8 hours ago

      on top of all that; big money, be it profits or revenue, attracts parasites that start ruining the company from the inside. One can feel it on many games that developers wanted to do good but were prevented from doing so because of executives and middle management.

    • notgivingmynametoamachine@lemmy.world
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      9 hours ago

      Not only that, they produced a game with no major flaws with a tiny (comparable to these mega studios) team AND NO COMPROMISES.

      “Man, this game is great but the music is meh” - not at Sandfall.

      “Wow, I love the combat but the graphics are dated” - nope, every model is so lovingly crafted they added haircuts and outfits as secret loot

      “The combat is the only weak point in this gorgeous, story driven game” not on expedition 33 it ain’t!

    • Katana314@lemmy.world
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      9 hours ago

      It seems like there’s a few studios that get this trick. Hazelight (Split Fiction, It Takes Two) seems to have a good cadence to releases and likely hasn’t inflated their size all that much. They’re consistently making good games.

      I wish there were more examples of that.