• Schadrach@lemmy.sdf.org
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    5 days ago

    Only thing I don’t really like about it is the drafting mechanic. I hit a lot of “ooh! I think I know how to solve that puzzle!” or “Ooh, I think I vaguely remember something in that one room that I didn’t screenshot at the time but I’m pretty sure was a clue for the puzzle I just discovered!” only to never see the relevant room(s) in a bunch of runs. Hell, I’m pretty sure based on a clue that there’s some kind of clock room (if it’s just the den, I have no idea how to figure it out so I’m assuming there’s another clock room) I haven’t seen yet at all dozens of days in, another related puzzle that requires I draft a whole bunch of related rooms that I never get enough of (unless I’m on a wrong line of thought about that) and a third related to the other two where AFAIK I’m waiting on a random item drop and the room to use it in to appear in the same run.

    Even something like being able to curate the deck more than the conservatory allows would be tremendous.

    • flying_sheep@lemmy.ml
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      5 days ago

      Yeah, that’s what I meant with having notes and pivoting: don’t focus on one puzzle like that. Follow all the threads and when you get the chance to make this one happen, do it.

      For things related to items, you have an option to make things easier, e.g. I stored the power hammer in the coat check until I got both the coat check and a room I knew I could use the power hammer in. In the like 5 runs in between I just did other stuff, there’s always plenty to do.

      • Schadrach@lemmy.sdf.org
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        4 days ago

        Again, I think I understand what I need to do for one puzzle, but if I’m right I need to draft 8 specific rooms all in the same run (I’m hoping I’m wrong and can come up with some other answer). That’s…easier said than done barring a lot of luck. It’s very much that I’m pretty sure I know what the puzzle is and what the solution is but the game is unwilling to let me draft what I need to solve it.

        I’m pretty sure one of my missing rooms from the directory is some kind of elevated clock room (“High up among all the clocks”, the only “high up” room I’ve really got is the Attic and the only room with a lot of clocks is the Den so it feels like I need a new room), but I’m a few dozen days in and haven’t seen one.

        If you’re post room 46 you probably know what puzzle I’m talking about, and I’ve got 5/8 of the keys and the puzzle behind one door solved. The third one I’m missing is almost certainly in one of the lockboxes in the Vault, but that’s a matter of time and luck to get vault, the right deposit box key and enough steps to get from one to the other in the same day. It’s another case where it’s not an interesting puzzle or mystery, it’s waiting on RNG to allow me to do the thing. Getting those keys, figuring out the puzzles behind the doors, and finding the rest of the red envelopes are my current big goals.

        And boy do I wish that I’d got the coat check the only run to date where I got all the parts for the power hammer. Currently got the emerald bracelet in mine, which is nice but…

        • flying_sheep@lemmy.ml
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          11 hours ago

          I know of a trophy you only get if you draft 9 copies of a specific room in a single run, but I don’t think trophies are necessary to progress with other parts of the game.

          About missing rooms: get the drafting studio, it allows you to add 8 additional rooms to your collection one by one. I don’t know anymore if the one you’re missing is among them, but I think so.

          • Schadrach@lemmy.sdf.org
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            5 hours ago

            I may be wrong, but I was thinking the Machinarium with 8 gear rooms was the solution to something, and was being vague about it. So Workshop, Security, Utility Closet, Laboratory, Pump Room, Boiler Room, Hall of Mirrors to duplicate one of the above then Machinarium.

            As for the drafting studio, that might be a solution. I’ve had bad luck getting it to pull too, only having seen it twice. Been holding off on picking an outer room in recent runs so that if I see the drafting studio again I can burn rerolls to force a shrine to get maximum use out of it.

            As for a trophy for drafting 9 of one room, I hope that room is either aquarium or tunnel. I can’t think of another room it might be reasonable to draft that many of in one run.