Workers & Resources: Soviet Republic is a cross between an automation game and a city builder, with relatively complex logistics for a city builder. I am particularly fond of the organic, demand-based logistical challenges of distributing resources to meet the needs of your citizens, and managing realistic mode construction.
The upcoming DLC adds more buildings, vehicles, and a tech overhaul to allow starting the game in the 1930s.
Edit: caveat for those interested in the game: it uses undisclosed AI “art”.
Though, it’s releasing at about the same time as the Captain of Industry update, and I was planning on giving that a shot…