The Picard Maneuver@lemmy.world to RPGMemes @ttrpg.network · 4 days agoYou'll never test enough for the end userlemmy.worldimagemessage-square30fedilinkarrow-up1554arrow-down14
arrow-up1550arrow-down1imageYou'll never test enough for the end userlemmy.worldThe Picard Maneuver@lemmy.world to RPGMemes @ttrpg.network · 4 days agomessage-square30fedilink
minus-squareVoroxpete@sh.itjust.workslinkfedilinkarrow-up38·4 days agoA long time ago a fellow GM taught me a great rule: Every problem that you introduce should have at least three possible solutions; two that you came up with yourself, and one that your players will find, and which you could never have imagined.
minus-squarePronell@lemmy.worldlinkfedilinkarrow-up32·4 days agoPlayers: “What about that item you gave us in the third session but never used? This must be what it was for all along, right?” DM to self: What the hell are they talking about?
minus-squareagamemnonymous@sh.itjust.workslinkfedilinkarrow-up32·4 days agoDM to players: I knew you were clever enough to figure it out! Good job
minus-squarePlutoniumAcid@lemmy.worldlinkfedilinkarrow-up14arrow-down1·4 days agoDM to self: fuck fuck fuck think of a solution fast!
A long time ago a fellow GM taught me a great rule: Every problem that you introduce should have at least three possible solutions; two that you came up with yourself, and one that your players will find, and which you could never have imagined.
Players: “What about that item you gave us in the third session but never used? This must be what it was for all along, right?”
DM to self: What the hell are they talking about?
DM to players: I knew you were clever enough to figure it out! Good job
This is the correct answer.
DM to self: fuck fuck fuck think of a solution fast!