Today some people evaluate games based on their length (e.g. 30+hours), map size (e.g. 40-60 sq. km), etc., so it made me wonder what metrics people may have used for arcade games.
Today some people evaluate games based on their length (e.g. 30+hours), map size (e.g. 40-60 sq. km), etc., so it made me wonder what metrics people may have used for arcade games.
Whether it was a “quarter eater” or not was a big one. Some games were seen as having unfair levels of difficulty that were just designed to take your money. Take something like Haunted Castle as an example.