Care to elaborate? I agree, but I’m curious wether for the same reasons.
I’m still stuck to the idea that MTG is (or should be, in my opinion) a game about wizards having a battle, which is mostly fought out by summoned creatures.
And this simple and appealing concept is kind of ruined by adding a plethora of ways in which, well, no battle takes place. The One pinnacle for me are unblockable creatures. That’s just so lame.
Generally, all the “I hit you and you can do nothing about it” mechanics (to which I somewhat count vehicles) turn what could have been a challenging game, into a mindless slaughter, or a matter of luck (can my deck so something about the other deck?). Even more generally, much of player ambitions seem to be focused around “how do I prevent others from playing that game” (including counterspells, land destruct, infinite loops), concerning for game design.
I agree on the count of the basic premise being that we’re playing as planeswalkers fighting a battle. And I juts think it’s dumb and silly when people go…
‘OK, so this bird, that feral bear, and these goblins are going to man this racecar and attack you!’
‘OK, so this bird, that feral bear, and these goblins are going to man this racecar and attack you!’
Heh, just before writing that comment, I thought of something similar.
“Ouch! Shoot that creature who just attacked us!”
“Mylord, we can’t.”
“WHY??”
“It is still there in plain sight, but no longer a creature. We have to wait until the driver has finished lunch, hopped back into his seat, THEN we may shoot it!”
Care to elaborate? I agree, but I’m curious wether for the same reasons.
I’m still stuck to the idea that MTG is (or should be, in my opinion) a game about wizards having a battle, which is mostly fought out by summoned creatures.
And this simple and appealing concept is kind of ruined by adding a plethora of ways in which, well, no battle takes place.
TheOne pinnacle for me are unblockable creatures. That’s just so lame.Generally, all the “I hit you and you can do nothing about it” mechanics (to which I somewhat count vehicles) turn what could have been a challenging game, into a mindless slaughter, or a matter of luck (can my deck so something about the other deck?). Even more generally, much of player ambitions seem to be focused around “how do I prevent others from playing that game” (including counterspells, land destruct, infinite loops), concerning for game design.
So far my rant, care to add yours?
I agree on the count of the basic premise being that we’re playing as planeswalkers fighting a battle. And I juts think it’s dumb and silly when people go…
‘OK, so this bird, that feral bear, and these goblins are going to man this racecar and attack you!’
And, I dunno, the mechanic just isn’t fun to me.
Heh, just before writing that comment, I thought of something similar.
“Ouch! Shoot that creature who just attacked us!” “Mylord, we can’t.” “WHY??” “It is still there in plain sight, but no longer a creature. We have to wait until the driver has finished lunch, hopped back into his seat, THEN we may shoot it!”