In reality, there is (almost) no force to reduce speed in space.

It was quite unituitive to me in the beginning that when I boost the spaceship, it works lke a car on earth rather than a spaceship. I’d have liked the spaceship to continue to gain speed when either the boost was applied or you continue to throttle the engine. They could have kept a fuel limit to keep the speed in check.

What are your thoughts on this? Would you have liked this to be more based in reality or prefer the familiar car based speed/acceleration that’s in the game?

  • Archmage Azor@lemmy.world
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    1 year ago

    Starfield has some pretty soft scifi under a hard veneer. It’s more a Star Trek/Wars than a The Expanse. I think there’s deceleration to add to a more arcade-y feel. If it bothers you it can be explained by your ship firing retrothrusters when the throttle isn’t engaged.

    Though I would like an Elite Dangerous-style button to turn off Flight Assist

    • circuitfarmer@lemmy.sdf.org
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      1 year ago

      I mean, you can also hear sound in the external space view. The Expanse also had sound in space, and it’s trying to be “harder” sci-fi.

      The sounds within the craft in Starfield sound great, and admittedly it would be weird to have the external view fall silent, however more accurate it would be.

      It’s a game, and there will always be tradeoffs for ease of play and general entertainment value.

    • variants@possumpat.io
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      1 year ago

      if I remember right I think ships slowed down in the expanse also without thrust haha, Im pretty sure noticing the same thing when watching that show

      • SpacetimeMachine@lemmy.world
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        1 year ago

        When they were in space I only remember seeing them slowing down either when using RCS or after a flip so their engines are decelerating them.