• AeonFelis@lemmy.world
    link
    fedilink
    English
    arrow-up
    3
    ·
    26 minutes ago

    “Green Mario” because the kind of people who have these ideas should fear his true name.

  • Echo Dot@feddit.uk
    link
    fedilink
    arrow-up
    4
    ·
    9 hours ago

    I used to play this game when I was like 10 I don’t remember it being particularly frustrating it wasn’t easy but I don’t remember it being impossibly difficult.

    • Randelung@lemmy.world
      link
      fedilink
      arrow-up
      1
      ·
      2 minutes ago

      Emulators are great. Just found a Family Guy Game iso for PPSSPP after my original PSP died years ago. Now I can play with my favorite controller.

      • ragebutt@lemmy.dbzer0.com
        link
        fedilink
        English
        arrow-up
        3
        ·
        12 hours ago

        In the 90s I beat smw so hard, all the dragon coins, all the secret exits, tubular, the palette change, etc. it took years. I was convinced there was still more to find in that game even when the gba version came out and I finally had access to walkthroughs. I’m pretty sure I consulted Nintendo power on a few things though

        I recently watched a guy play through the nes Bart vs the space mutants though and that was legitimately a like “no kid ever beat this”

  • Freefall@lemmy.world
    link
    fedilink
    arrow-up
    15
    ·
    17 hours ago

    A game is something that has a goal within certain bounds/rules. You accept that when you play and tedium isn’t relivent except as maybe a thing you don’t like, just like you might not like how a piece feels or character looks or a particular rule.

    A toy is something you play with for “fun”.

    I think people that want a toy accidentally start playing a game then get upset that it isnt a toy.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
    link
    fedilink
    English
    arrow-up
    17
    arrow-down
    3
    ·
    edit-2
    21 hours ago

    Back in the day games were hard (often in unfair ways) to stretch out the game, because there was only like 4 levels and if it was easy you’d be finished in a single afternoon.

    Now games are thousands of hours long and they hold your hand every step of the way to make sure you actually see all that content; and then the majority of players quit after completing only about 1/4th of the total game.

    This is probably why I love Soulslikes so fucking much. I grew up with the first kind, and have suffered long enough with the latter kind. Soulslikes are the perfect blend of new and old school design philosophy (when done right). Tough, but also not short. They don’t hold your hand, but they don’t exactly keep you entirely in the dark on how to play. They reward community action not just in the game with the message systems, but also because it doesn’t spoon-feed you everything, certain deeper ideas are discovered more from talking to other players who found things you missed; which is something we did back in the day before the internet.

    • PraiseTheSoup@lemm.ee
      link
      fedilink
      arrow-up
      5
      ·
      14 hours ago

      I’d agree with you mostly except that nobody out there making a “soulslike” actually seems to understand what makes Dark Souls so good. There are so, so many garbage soulslikes out there, and exceptionally few good ones.

      • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
        link
        fedilink
        English
        arrow-up
        3
        ·
        edit-2
        13 hours ago

        To be fair, there are also a ton of games using the term “souls like” just because they have a respawn system and checkpoints. I don’t include these, personally.

        Some of the good ones not made by From soft, IMO, include Lies of P which is probably the closest to form, and The Surge, but 1 over 2 for level design, and 2 over 1 for boss design.

        Mortal Shell could be good if it wasn’t so buggy that enemies only actually appear once they’re in your face. It’s got atmosphere and the weighty combat part pretty good.

        Another Crab’s Treasure nails everything while having a totally different, satirical take on the concept.

        I haven’t tried Entoria, but the reviews don’t look good. I was hoping it would be at least to the level of Lies.

        • PraiseTheSoup@lemm.ee
          link
          fedilink
          arrow-up
          1
          ·
          20 minutes ago

          I’ve played all these and agree that Lies of P is one of the few good ones. The Surge is actually one I had in mind when I wrote my response. I think it’s absolute trash. The limb targeting gimmick and the forced quicktime finishers constantly stopping the action are just awful. I agree with your assessment of the others.

          At the end of the day I’d almost always rather just play Dark Souls (yes, even Dark Souls 2) again rather than any of the crappy copycats out there.

    • Queen HawlSera@lemm.ee
      link
      fedilink
      English
      arrow-up
      3
      ·
      edit-2
      19 hours ago

      This is why I want a remaster of Space Channel 5, the timing is impossibly difficult (ESPECIALLY when emulated as video and audio isn’t synced), but it’s on purpose because if you aren’t stonewalled the game will only take one hour.

      Nowadays buying a game that only lasts an hour is fine because the game’s usually not sold at full price anyway.

    • UnderpantsWeevil@lemmy.world
      link
      fedilink
      English
      arrow-up
      25
      ·
      edit-2
      1 day ago

      Time-wasting respawns/progress loss seems like a very blunt tool with which to motivate the player to keep playing.

      Tried playing a game of tennis with my friends. 0, 15, 30, 40, Point. Then if you’re two scores ahead the game resets. Wtf! Why did the game reset? I was 30-40 and now I’m back to 0? I should be allowed to keep my 30 into the next game.

      Now I’m being induced into playing more tennis! I hate this.

      And tennis has so few maps! Almost everywhere I go is concrete. Very luck to find a clay court anywhere. You need to buy the DLC to find grass, and only if you’re really lucky.

      Its repetitive. Its exhausting. The rules barely make sense. And the match-making is completely fucked. I’m either playing people I trounce or getting my ass handed to me almost every time I go to a court.

      I think I’m going to try and pick up chess instead. Does anyone know how I can upgrade my pawns to queens, though?

    • tetris11@lemmy.ml
      link
      fedilink
      arrow-up
      19
      arrow-down
      2
      ·
      1 day ago

      It’s not quite the same though, souls still keeps the items you dropped, its just up to you to retrieve them.

      You can’t claim you climbed a mountain, if each time you fell you just resumed from where you lost grip. Falling and reclimbing with renewed tenacity means that when you finally conquer the mountain, the view is all the more sweeter for the huge experience you’ve gained along the way.

      • gedhrel@lemmy.world
        link
        fedilink
        arrow-up
        11
        arrow-down
        1
        ·
        1 day ago

        You can’t claim you climbed a mountain, if each time you fell you just resumed from where you lost grip.

        Sure you can; it’s called redpointing.

          • gedhrel@lemmy.world
            link
            fedilink
            arrow-up
            2
            ·
            23 hours ago

            Thanks. My preference is intersectional second ed. I don’t mind conflict as long as it’s not derived from lazy racist tropes.

      • Honytawk@lemmy.zip
        link
        fedilink
        English
        arrow-up
        4
        arrow-down
        2
        ·
        24 hours ago

        You can’t claim you climbed a mountain, if each time you fell you just resumed from where you lost grip.

        Well, good thing games are better than real life. Or they would be worthless.

    • LaLuzDelSol@lemmy.world
      link
      fedilink
      arrow-up
      13
      ·
      1 day ago

      I think soulslikes are appealing to a certain type of player. Personally I love Dark Souls it’s my favorite game.

      But I like playing with stakes. I remember stumbling around in the forest, down to my last scrap of health, with no more heals, desperately trying to reach the next bonfire. That for me is fun. Is it frustrating to lose your progress? Sure. But the only “penalty” is you have to try again or change your approach and try something else. And really, is being forced to replay a section inherently punishing? If the game itself is fun, you should still be having fun fighting and exploring even if you aren’t progressing.

    • filcuk@lemmy.zip
      link
      fedilink
      arrow-up
      14
      arrow-down
      1
      ·
      1 day ago

      It can be the only way to punish people in certain games.
      If there’s no punishment for failure, there’s no reason to respect any dangers the game presents.
      In Minecraft, what should happen if you walk north for an hour and die? If you respawn with your inventory, why not just do that again and die as a quick way to get back? Why even bother with equipment or food at that point? Suddenly, half the game mechanics have lost their meaning, and there’s a lot less to do for the player.

      • Honytawk@lemmy.zip
        link
        fedilink
        English
        arrow-up
        6
        arrow-down
        1
        ·
        edit-2
        24 hours ago

        If the punishment for failure is wasting time, then I’m just going to play something else.

        Games are supposed to be enjoyable.

        • Semperverus@lemmy.world
          link
          fedilink
          English
          arrow-up
          5
          arrow-down
          1
          ·
          edit-2
          19 hours ago

          For millions of people, having to try again when you die IS enjoyable. Many people don’t like being treated like a baby and have everything handed to them, they want to earn it.

          Being sent back to try again is not wasting time, its giving the player the opportunity to learn and grow.

          Video games are the only medium where someone can be denied progress based on their skill. That is their major draw. If you don’t like this, you probably don’t like video games and I recommend you try movies and books instead of trying to turn video games into them.

          • starman2112@sh.itjust.works
            link
            fedilink
            arrow-up
            2
            ·
            edit-2
            17 hours ago

            Being sent back to try again is not wasting time, its giving the player the opportunity to learn and grow.

            I think a large part of why so many people think that some games punish the player by wasting their time is because for lower skilled players (like myself), getting hit is a death sentence, and so we focus our efforts on not getting hit. But then, because we’re focusing more on not getting hit than we are hitting the enemy, the fight takes an eternity. And because the fight takes an eternity, the enemy has that many more opportunities to get a couple hits in, and now that 20 minutes that I’ve just spent dodging Lady Maria’s attacks have been wasted. I didn’t learn anything in that attempt, because I was busy trying not to get hit. It’s basically impossible to break out of that mindset on your own, because by default the game trains you to avoid getting hurt at all costs.

            This is also why I love Sekiro so much. That instinct to not get hit can be expressed through deflecting. Deflections move the fight along just as much as attacks, and also I’m sitting right next to the boss so I’m able to get attacks in more easily without putting myself at risk. Altogether, this means boss fights don’t take an eternity.

            Video games are the only medium where someone can be denied progress based on their skill. That is their major draw. If you don’t like this, you probably don’t like video games and I recommend you try movies and books instead of trying to turn video games into them.

            This is an incredibly Fromsoft Fan attitude. There’s a reason you never hear people make these complaints about games like Dying Light or Mass Effect. Are most games just too movie-like for you?

  • Victoria@lemmy.blahaj.zone
    link
    fedilink
    arrow-up
    59
    ·
    1 day ago

    streamlining

    you mean instead of playing the game, i could pay you to not play the game i’m playing instead?

    sign me up

    • Buddahriffic@lemmy.world
      link
      fedilink
      arrow-up
      10
      ·
      1 day ago

      I have this same mindset and it’s great because it results in 0 temptation to spend money on game progression or items. If I’m playing a game where it feels like spending money like that is the only way to have fun with it, I just drop the game.

      Actually, I don’t even really bother with any games that I understand to have p2w aspects or any mtx that aren’t just cosmetic.

      • UnderpantsWeevil@lemmy.world
        link
        fedilink
        English
        arrow-up
        7
        ·
        1 day ago

        If I’m playing a game where it feels like spending money like that is the only way to have fun with it, I just drop the game.

        A big part of the “hook” in GACHA and other whale-hunting games is the initial hook of a fun and engaging setup. Genshin Impact and Sword of Convallaria both stick out to me as initially very fun and captivating games. They draw you in with the cut scenes and ramp up the curve like a normal open world JRPG.

        But the longer you play, the more you start tripping over resource requirements and timers on abilities and the need to do “daily” activities that involve logging on every day. All of this is fun in the early cycles but feels more and more like work by the later stages of the game. Dungeons start looking more and more basic - big empty rooms with a bunch of respawns in the center. Fights feel more contingent on having a bigger number than any kind of strategy or skill.

        If you’ve played older traditional JRPGs before, it’ll start feeling weird because you know you should be expecting the game to pick up towards a dramatic conclusion after 100 hours of play. But these games just… go on forever. There’s no payoff. You get tired and bored and you leave.

        But if you haven’t played older traditional JRPGs, you’re just falling into this skinner box of induced anxiety. The game becomes habit-forming. The induced reflex to trigger a feature or use a power that’s increasingly paywalled encourages you to open your (parent’s) wallet.

        Actually, I don’t even really bother with any games that I understand to have p2w aspects or any mtx that aren’t just cosmetic.

        There’s a networking effect to a lot of these games. Up front, you’re strongly encouraged to get your friends to join in. And friends playing a game together can have enormous staying power. I know people who have been running the same D&D game for 20 years (literally the same characters and world, going on into the level 200+ range as they just crank those numbers higher). I know a couple that’s been doing WoW for their entire relationship - they started playing when they started dating and now they’ve got their ten-year-old son along for the ride.

        I think part of what gives these games staying power is that they don’t require you to empty your savings account to participate. But I think its naive to discount the addictive power of a community space you’re comfortable socializing in.

        These places are predatory. I can’t discount them just because I’m not one of the ones that got eaten.

        • Buddahriffic@lemmy.world
          link
          fedilink
          arrow-up
          3
          ·
          1 day ago

          Agreed, I’m hoping to impart my mindset on my daughter so she recognizes the trap before spending money on it. The games use an exponential growth curve, which means you can spend some money to be dominant for a little while, but the enemies will always catch up because that’s what it’s designed to do. So any power purchase is temporary and will set you up to feel like you need to spend even more to “keep” the “investment” you’ve already made.

          Which also makes quitting harder because quitting entirely is admitting whatever money was spent on in game shit was wasted. It’s just sunk cost fallacy and there really should be regulation on shit like that.

          And, to add insult to injury, the people running the game can decide at any point that it’s not worth running anymore and just shut it all down, leaving players that wasted tons of money with nothing.

          I prefer subscriptions over that and still to this day don’t mind that I spent a lot of money on my wow subscription because I knew what I was paying for.