I’m so absolutely sick of it.

  • @thantik@lemmy.world
    link
    fedilink
    English
    -1
    edit-2
    8 months ago

    I remember a day when that list was 100x longer. Microsoft is currently in the process of trying to buy Nintendo, they’ve said so in court documents that have been uncovered.

    So you’re just fine with corporate conglomeration where Microsoft turns into the publisher for all US games, kind of like Tencent in China…

    • @Spellinbee@lemmy.world
      link
      fedilink
      48 months ago

      Microsoft is not in the process of trying to buy Nintendo. Did they discuss it? Yes, obviously, any company would be idiotic to not at least discuss things like opportunities from purchasing competitors, but I read the emails, at no point did they even sound like it was something they were “trying” to do.

      As a matter of fact, and this is just conjecture from me, but to me it read it like, somebody not in the gaming space emailed Phil about wouldn’t it be great to buy Nintendo and Phil’s response to me read like someone who got a suggestion from a boss that’s a dumb suggestion, they know it’s a dumb suggestion, but they need to be courteous in their response by entertaining the idea.

      • @thantik@lemmy.world
        link
        fedilink
        English
        -1
        edit-2
        8 months ago

        You…linked me some advertising site that uses a stock image in order to try to sell you access to their data? …How dense… you know what, nevermind. You totally win! You got me! LOLOL

        • @jimbo@lemmy.world
          link
          fedilink
          28 months ago

          I don’t know why you think that’s funny. Guy gives you data, you just laugh and present zero counter-information. The video game publishing world seems to be booming:

          The number of video game software publishing businesses in the United States has been increasing in the last decade, peaking at 28,052 businesses in 2023 after a dip between 2017 and 2020. In 2022, there will be an estimated 25 thousand U.S. video game software publishing businesses.