- cross-posted to:
- funny@lemmy.world
- cross-posted to:
- funny@lemmy.world
The thing is apps in the “recently used” dont really run in the background, on Android
Yeah, my parents actually close all their apps regularly, whereas I have dozens of apps not doing anything in the background since it doesn’t really make a difference.
I think memory management on modern phones is good enough that running apps in the background is no longer an issue. Provided you’re not using a piece of shit.
All running on the cheapest model the store had.
More like anyone else’s phone. I literally don’t know how these people determine which notifications are important.
i mean from what people complain about it seems they simply don’t determine what notifications are important, they just let everything bombard them at all times and whine that they get so many notifications as if it’s just a fact of life…
And they’re constantly trying to show you a funny video that you saw 10yrs ago.
But at first they can’t find it, then it doesn’t play and then the phone doesn’t automatically switch in horizontal view, but that’s necessary, as they’re convinced you can not possibly watch it otherwise. So the whole process takes about half an hour.
AND it’s in a restaurant!
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Running Android 14 and somewhat disagree. I have had 1-2 games running in the background after “exiting”/“quitting” the game and dropped from 80-90% battery to 30% in less than 2 hours. (GPS and Bluetooth both disabled). Battery dropped as though I was actively playing with the screen on during that time.
Killing apps has helped me with this issue, in general. However, for the offending game, setting “app battery usage” (specific to Android, not sure of iOS equivalent, if any) has helped better for this issue. Seems a lot of games are trying to load unmecessary stuff and/or sell usage data, despite exiting the game…
That’s phone maxxing right there. The true power users!
That explains why their battery drains so fast!