Guests:

  • George Rankin, Senior Level Designer
  • Zac Preece, Senior System Designer I
  • Glenn Kneale, Level Designer I
  • Eddie Hilditch, Assistant Environment Art Director
  • Loek Gijsbertse, Lead Environment Artist

TL;DW:

  • Reminder that Pyro is a free-for-all zone (yay for shootouts while shopping).
  • NPC will have improved “classes and archetypes”.
  • Some locations will be marked as special zones where NPCs will stay during combat.
  • They hope server meshing will improve server FPS.
  • Incoming NPC classes:
    • “Techie”: light armor, SMGs, more aggressive.
    • “CQC”: shotgunners, even more aggressive.
    • “Juggernaut”: heavy armor, LMGs.
  • NPC traits are coming.
  • One of the factions will have pet Kopions fighting alongside them.
  • Factions will differ in gear, combat skills and available quests.
  • New joinable factions:
    • Headhunters (more “rush” based combat, tier based armor: higher lvl = more tanky)
    • Citizens for Prosperity (accurate during combat, more “civilian” gear)
  • Both of the above fight against Xenothreat.
  • Xenothreat fights more cautiously and defensively.
  • More insight into some of the new settlements in Pyro.
  • 4.0 will add watchtowers for snipers (player and NPCs) to settlements.
  • Pico daleks confirmed?

Another combat focused episode, it’s Pyro after all. Also reminder that 3.24 is out, albeit a bit broken for some.

Edit: Fixed the faction name.